![]() ![]() ![]() Melt the ice mound in the bathroom and follow the tunnel to a window into the watchtower.Įnter the Cell Block South Quad via the doorway at north end of the room. Then just crawl back through the tunnel, kill Sinclair and pluck the key from his corpse. Use Incinerate to set fire to the oil visible through the window to draw Sinclair out. Follow the tunnel and you'll come to a window. Melt the ice blocking the tunnel entrance with Incinerate and crawl through. Pay the 5 Dollars to open the gate and turn right upon entering. The quicker way to get him out is by using the tunnel in the bathroom directly across from the watchtower door. BIOSHOCK 2 WALKTHROUGH CODEYou'll need to piece together the code by listening to audio diaries found in the prisoner cells. One way is to enter the correct code in the Keypad to unlock the door. Sinclair is locked in the watchtower in the middle of the Holding Wing. Kill the two Leadheads in the next room and head up the stairs. Once he has been dealt with, melt the ice mound with Incinerate and collect the Proximity Mines.Įxit through the opening in the wall. There is another Elite Brute Splicer here. Continue through the doorway at the south end of the Cafeteria, then through the double-door and down the stairs you come to. Look for an Audio Diary (The Definition of Despair) next to the corpse on the table in the northwest corner of the Cafeteria. Hit the camera with a Hack Dart before entering the room and it will spot the Brute and sound the alarm, siccing two Security Drones on him. There is a Security Camera in the Cafeteria at the bottom of the stairs, as well as an Elite Brute Splicer and a couple of Leadheads. Return to the previous room after collecting the diary and press the highlighted Prisoner Admittance Button.Īfter the scene, proceed through the door and head down the stairs. There is an Audio Diary (Out With the Old…) on the desk here. Make your way to the end of this corridor and enter the room there. In the room you come to, go through the door marked “Security Checkpoint A” in the northeast corner of the room. Proceed through the door and head to the other end of the corridor. The door into the next area is locked, but you can hack it open by shooting a Hack Dart at the highlighted Door Control panel visible through the broken window. Kill the Brute and Leadhead Splicers that appear and then enter the Holding Wing via the doorway at the south end of the walkway. A couple of Splicers will soon enter the area, so use the Summon Eleanor Plasmid and take them out. Approach Sinclair's lifeboat on the docking platform. ![]()
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